#ifndef __OLORIN_MODEL__
#define __OLORIN_MODEL__

#include <DLL.hpp>
#include <ModelMesh.hpp>
#include <ModelBone.hpp>

namespace Olorin
{
	namespace Graphics
	{
		class DLLAPI Model
		{
		private:
			//Vector<ModelMesh*> meshes;
			//Vector<ModelBone*> bones;
			ModelBone* root;
		public:
			Model();
			~Model();
		};
	}
}

#endif